Eyes In The Woods

Overview

Role: Puzzle and VFX Programmer / Game Design and World Building / Project Leader / Scrum Master
Team Size: 4
Time Frame: 3 Months
Engine Used: Unity

project info

The game immerses players in John's final harrowing nights, blending daytime exploration and nighttime survival. Players must complete tasks and puzzles during the day and fend off the stalker at night, sacrificing parts of themselves to survive. The game's tension builds gradually and has 3 days and 3 nights, culminating in high-stakes nighttime encounters and a shocking conclusion.

what i learned

I worked in a 4-person team where I led the development of core gameplay systems of the day parts and visual implementation in Unity. I designed and programmed Days 1 and 3 of the game, creating the interaction mechanics, dialogue systems, and minigames, while also managing the overall game flow through scene and game state management. I was responsible for all visual integration, including lighting, terrain, environment art, VFX, camera effects, shaders, materials, and post-processing. I optimized and integrated all 3D assets into the engine, ensuring performance and visual consistency. This project taught me how to deliver a cohesive and immersive experience by bridging technical implementation with visual design, and strengthened my ability to collaborate leading a team.

Project links